Boeing B737-BBJ

Specifications Imperial Metric
Passengers 3 class: -
Passengers 2 class: -
Passengers 1 class: 22 passengers
Typical Cruise: 0.79 (long range) - 0.82 (max) mach
Range (25 pax): 5.935 nm 10.992 km
Basic Oper. Weight: 94.980 lbs 43.082 kg
Max Zero Fuel Weight: 126.000 lbs 57.153 kg
Max Takeoff Weight: 171.000 lbs 77.564 kg
Max Fuel Capacity: 71.662 lbs 40.493 l
Max Landing Weight: 134.000 lbs 60.781 kg
Source: Boeing Corporation
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DOWNLOAD FS2004 FS2002
Aircraft:  1.6 mB
PMDG HIGH RES:  8.9 mB
PMDG LOW RES:  6.5 mB
Panel: default 737
Sound: default 737
Fuel Planner: Fuel Planner Fuel Planner
Authors: Kittyhawk
Repaints: AW&PG - M. Müller
Date added: Oct, 09th 2004 Kittyhawk
Dec, 06th 2004 PMDG

Installation Notes:
Those are the Kittyhawk and PMDG aircraft and textures in the Altair Corporate livery.

The Kittyhawk is freeware and the zip package contains the complete aircraft and textures. The panel is aliased to the default Microsoft Boeing B737-400. The sound is aliased to it as well. The airfile and aircraft.cfg are already the updated versions of Mike Baumann's files.

The PMDG is payware and the zip package contains the textures only. You may install those textures to the WINGLETS version. In the README file you will find instructions to installing it. Pay attention to copy the correct lines to the AIRCRAFT.CFG file. Refer to the README file for further instructions.

The PMDG is offered in two options regarding the RESOLUTION of the bitmaps. The HIGH RESOLUTION bitmaps will take app. 44 mB after installation. The LOW RESOLUTION bitmaps will take about 32 mB. There is less impact on the frame rates when using the LOW RESOLUTION so if you do not have a top notch PC you might want to try to LOW RESOLUTION textures. The visual aspect of the HIGH RESOLUTION textures is a bit better. In case you are wondering how they look like, HERE is an example of the same parts of the aircraft displayed with LOW RESOLUTION (the two frames to the left) and HIGH RESOLUTION (the two frames to the right). Those images are on a GeForce4 5200 with antialias set to 8x, ansiotropic to 4x and FS antialias off.



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