Boeing B737-800

Specifications Imperial Metric
Passengers 3 class: -
Passengers 2 class: 162 passengers
Passengers 1 class: 189 passengers
Typical Cruise: 0.785 mach
Range (full pax): 3.023 nm 6.038 km
Basic Oper. Weight: 91.300 lbs 41.500 kg
Max Zero Fuel Weight: 136.000 lbs 61.819 kg
Max Takeoff Weight: 173.000 lbs 78.637 kg
Max Fuel Capacity: 46.063 lbs 20.938 kg
Max Landing Weight: 143.300 lbs 65.137 kg
Source: PMDG model specs
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DOWNLOAD FS2004 FS2002
Kittyhawk aircraft:    2.3 mB
PMDG HIGH RES:  10.4 mB
PMDG LOW RES:    6.9 mB
Panel: default 737
Sound: default 737
Fuel Planner: Fuel Planner Fuel Planner
Authors: Kittyhawk (freeware)
PMDG (payware)
Repaints: AW&PG - M. Müller
Date added: Dec, 1st 2004 Kittyhawk
Dec, 3rd 2004 PMDG      

INSTALLATION NOTES:

Those are the Kittyhawk and PMDG aircraft and textures in the Altair Airlines livery.

The Kittyhawk is freeware and the zip package contains the complete aircraft, effects and textures. The panel is aliased to the default Microsoft Boeing B737-400. The sound is aliased to it as well. The airfile and aircraft.cfg are already the updated versions of Mike Baumann's files.

The PMDG is payware and the zip package contains the textures only. You may install those textures to both the WINGLETS and/or STANDARD versions. In the README file you will find instructions to installing the two options. Pay attention to copy the correct lines to the AIRCRAFT.CFG file. Refer to the README file for further instructions.

The PMDG is also offered in two options regarding the RESOLUTION of the bitmaps. The HIGH RESOLUTION bitmaps will take app. 47 mB after installation. The LOW RESOLUTION bitmaps will take about 34 mB. There is less impact on the frame rates when using the LOW RESOLUTION so if you do not have a top notch PC you might want to try to LOW RESOLUTION textures. The visual aspect of the HIGH RESOLUTION textures is a bit better. In case you are wondering how they look like, HERE is an example of the same parts of the aircraft displayed with LOW RESOLUTION (the two frames to the left) and HIGH RESOLUTION (the two frames to the right). Those images are on a GeForce4 5200 with antialias set to 8x, ansiotropic to 4x and FS antialias off.



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