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III - Preparing to paint
your first aircraft
Downloading the files
This
will be our first assignment. We will start with a nice Paint Kit from
an AI model. It is always a good idea to start with an easier model
before moving on to the big toys.
For this first example we will use the Project AI Boeing
B737-700. You can download it from here:
- Project
AI Boeing B737-700
The Workspace
Now that you have downloaded the file unzip it to a directory
of your choice. You have two options here. Some people like to have
those files inside the texture folder from the aircraft you are going
to paint, inside Flight Simulator 9. Some others, me included, like
to have them in a separate folder elsewhere and, after painting, manually
move the files to the texture folder in flight simulator for testing.
There are advantages to both approaches. I like to keep my flight sim
folders clean and only copy the final converted bmps there, keeping
the original psd files in a separate REPAINTS folder I have created
in the My Documents directory.
The Files
Let's take a look at the files you have installed. In
a folder called "PAI B737 Paint Kit" you have this structure:
-
PAI B737 Paint Kit
-
Non DXT3 textures
-
texture.blank
Inside the "texture.blank" folder we have the
white empty textures for our B737-700. We will use this ones to install
the plane in FS.
Inside the "Non DXT3 textures" folder we have
the files we will use to paint the aircraft.
Installing the plane
Before we actually go paint the plane we will install
it in FS so we can test it later.
I will assume you have no PAI aircraft installed in your
FS and we will start from scratch.
Here is a sample PAI Boeing B737-700 already configured
to show the Altair aircraft we are going to paint. It has the blank
textures that came with the paint kit.
-
PAI B737W Altair
Download and unzip it to your AIRCRAFT folder within FS9.
You will see it under the manufacturer "Project AI".
The folder it created in your AIRCRAFT directory is "PAI
B737W Altair". That is it for now. On to the psd file.
Opening the file
We are going to use the file "7377_t.psd", inside
the "Non DXT3 textures" folder. This is a Photoshop format
file which already contains all different elements of the texture file
separated in different layers. All parts of the plane are also in one
single file. Very easy to start with. Here is how the file looks like
when opened with Photoshop. If you use another image editor the tools
must have different names than those Photoshop uses. You will have to
find in your software the name of the tool that does the same thing
the ones in Photoshop do.
To the left you may see the different layers that are
nicely separated for us. Experiment by making each layer invisible (using
the small eye to the far left of each layer's name) and then visible
again. Notice the main 'elements' are the "windows and doors",
the "seams" or "lines", and the small "details"
on the fuselage and engine.

Notice that the "details" on the left and right
sides of the fuselage are not always the same, like the cargo doors
that are on the right side only.
The reason for having each one of those elements in a
separate layer is to make painting easier for us. Those seams and details
go over the paint and are visible in real world aircraft no matter what
colour they are painted. If you just paint over those details you will
get an unrealistic looking flat plane. If we had not a layered file
we would have to select each one of the elements then cut and paste
them into separate layers before starting to paint.
There are two additional things we do not have here yet
that will help us create a better looking plane later. To create a better
3D effect on the rounded fuselage we also need shadows on another separate
layer that will appear over all layers after we have painted the plane.
The second thing we may do to create a realistic looking plane is to
have some weathering effects on it. That goes from some dirt (like the
Aero Commander we have in our fleet) to some dust or exhaust and oil
stains (like we have on our DC-7 wings). But we will do this later...
Palette
First thing I use to do before start painting is create
a little palette with the official Altair colours. Those are blue, yellow,
red and gray. You may create small squares with those colours and leave
them over all the other layers so you can quickly pick the colour you
need with the EYDROPPER TOOL when painting. Here is how I do:

The official Altair colours are these:
| Colour |
RGB settings |
Hex settings (web) |
| |
000, 000, 099 |
#000063 |
| |
183, 000, 000 |
#B70000 |
| |
231, 189, 000 |
#E7BD00 |
| |
192, 192, 192 |
#C0C0C0 |
Let's paint now...
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